Archive

This Month

14/06/17 - Windows, borders and defamiliarization in Daniel Linssen’s games

09/06/17 - Arc Symphony: Building Our Identity One JRPG at a Time

April 2017

28/04/17 - Which is the industry we want?

March 2017

31/03/17 - Interview with Paolo Pedercini (Part 4 of 4)

30/03/17 - Interview with Paolo Pedercini (Part 3 of 4)

29/03/17 - Interview with Paolo Pedercini (Part 2 of 4)

28/03/17 - Interview with Paolo Pedercini (Part 1 of 4)

15/03/17 - One year killing games

February 2017

14/02/17 - Ladykiller in a Bind: Revindicating Kink

January 2017

11/01/17 - PSA: About GDC and the ways of exclusion

04/01/17 - The Real Escapist Was Houdini: Molleindustria and Games for Facing Reality

November 2016

11/11/16 - All Mechanics Convey Meaning

November 2016

09/11/16 - Cibele: Making Videogames Using the Body

September 2016

28/09/16 - Okhlos: Freedom in the Time of the Angry Mob

21/09/16 - Bashing the Language

August 2016

29/08/16 - We know the devil

July 2016

22/07/16 - Minimal input games and the exploration of juice

15/07/16 - (Don’t) Bury Your Gays

June 2016

30/06/16 - It’s just a story, it’s a matter of taste

22/06/16 - Asdfasd

08/06/16 - Vernacular

01/06/16 - DOBOTONE: One Console to Rule Them All

May 2016

24/05/16 - Games as Art: Introduction to the Death of a Debate

17/05/16 - PSA: On Being a Woman and Making Videogames

03/05/16 - We Call It the Videogame Industry

April 2016

26/04/16 - Love in the Time of BBS

19/04/16 - Don’t Look Back

05/04/16 - Corporate Climber

March 2016

29/03/16 - Undertale and the Power of Empathy

22/03/16 - Don’t Call it Art, Don’t Call Me an Artist

15/03/16 - Coming Out Simulator 2014

15/03/16 - A Friendship in Four Colors

15/03/16 - Ides of March